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Electrode

Pokémon type 13
66.6 kg • 1.2 m • Ball Pokémon • Generation I HP: 60 • Atk: 50 • Def: 70 • Sp.Atk: 80 • Sp.Def: 80 • Speed: 150
Abilities:
Evolutions:
Front shiny sprite Back shiny sprite

It is known to drift on winds if it is bloated to bursting with stored electricity.


Damage taken from other types

(The amount of damage that a Pokémon of this type – or type combination – receives from other types)

Pokémon type 1
1x
Pokémon type 2
1x
Pokémon type 3
½x
Pokémon type 4
1x
Pokémon type 5
2x
Pokémon type 6
1x
Pokémon type 7
1x
Pokémon type 8
1x
Pokémon type 9
½x
Pokémon type 10
1x
Pokémon type 11
1x
Pokémon type 12
1x
Pokémon type 13
½x
Pokémon type 14
1x
Pokémon type 15
1x
Pokémon type 16
1x
Pokémon type 17
1x
Pokémon type 18
1x
Toggle table
(horizontally scrollable on small screens)
Pokémon type 1 Pokémon type 2 Pokémon type 3 Pokémon type 4 Pokémon type 5 Pokémon type 6 Pokémon type 7 Pokémon type 8 Pokémon type 9 Pokémon type 10 Pokémon type 11 Pokémon type 12 Pokémon type 13 Pokémon type 14 Pokémon type 15 Pokémon type 16 Pokémon type 17 Pokémon type 18
1x 1x ½x 1x 2x 1x 1x 1x ½x 1x 1x 1x ½x 1x 1x 1x 1x 1x

Electrode – Moves

I II III IV V VI VII VIII IX

(Click the button to view this Pokémon’s moveset in another generation)

Moves learnt by all means

(Click the button to view all of the moves this Pokémon can learn – e. g. moves learnt through machines)


Moves in Generation IX

(Underlined moves are STAB. The moves this Pokémon learns from levelling up in Generation IX)

Toggle table
Lvl. Name Type Cat. Pwr. Acc.
1 Charge
ELECTRIC
STATUS
1 Eerie Impulse
ELECTRIC
STATUS
100
1 Magnetic Flux
ELECTRIC
STATUS
1 Tackle
NORMAL
PHYSICAL
40 100
1 Thunder Shock
ELECTRIC
SPECIAL
40 100
9 Spark
ELECTRIC
PHYSICAL
65 100
11 Rollout
ROCK
PHYSICAL
30 90
13 Screech
NORMAL
STATUS
85
16 Charge Beam
ELECTRIC
SPECIAL
50 90
20 Swift
NORMAL
SPECIAL
60
22 Electro Ball
ELECTRIC
SPECIAL
100
26 Self-Destruct
NORMAL
PHYSICAL
200 100
29 Light Screen
PSYCHIC
STATUS
36 Magnet Rise
ELECTRIC
STATUS
41 Discharge
ELECTRIC
SPECIAL
80 100
47 Explosion
NORMAL
PHYSICAL
250 100
54 Gyro Ball
STEEL
PHYSICAL
100
58 Mirror Coat
PSYCHIC
SPECIAL
100

Charge Lv. 1
STATUS
ELECTRIC
PWR: — • ACC: —
Eerie Impulse Lv. 1
STATUS
ELECTRIC
PWR: — • ACC: 100
Magnetic Flux Lv. 1
STATUS
ELECTRIC
PWR: — • ACC: —
Tackle Lv. 1
PHYSICAL
NORMAL
PWR: 40 • ACC: 100
Thunder Shock Lv. 1
SPECIAL
ELECTRIC
PWR: 40 • ACC: 100
Spark Lv. 9
PHYSICAL
ELECTRIC
PWR: 65 • ACC: 100
Rollout Lv. 11
PHYSICAL
ROCK
PWR: 30 • ACC: 90
Screech Lv. 13
STATUS
NORMAL
PWR: — • ACC: 85
Charge Beam Lv. 16
SPECIAL
ELECTRIC
PWR: 50 • ACC: 90
Swift Lv. 20
SPECIAL
NORMAL
PWR: 60 • ACC: —
Electro Ball Lv. 22
SPECIAL
ELECTRIC
PWR: — • ACC: 100
Self-Destruct Lv. 26
PHYSICAL
NORMAL
PWR: 200 • ACC: 100
Light Screen Lv. 29
STATUS
PSYCHIC
PWR: — • ACC: —
Magnet Rise Lv. 36
STATUS
ELECTRIC
PWR: — • ACC: —
Discharge Lv. 41
SPECIAL
ELECTRIC
PWR: 80 • ACC: 100
Explosion Lv. 47
PHYSICAL
NORMAL
PWR: 250 • ACC: 100
Gyro Ball Lv. 54
PHYSICAL
STEEL
PWR: — • ACC: 100
Mirror Coat Lv. 58
SPECIAL
PSYCHIC
PWR: — • ACC: 100