Electrode
66.6 kg • 1.2 m • Ball Pokémon • Generation I HP: 60 • Atk: 50 • Def: 70 • Sp.Atk: 80 • Sp.Def: 80 • Speed: 150
Abilities:
Evolutions:
They appear in great numbers at electric power plants. Because they feed on electricity, they cause massive and chaotic blackouts in nearby cities.
Damage taken from other types
(The amount of damage that a Pokémon of this type – or type combination – receives from other types)
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Damage taken from other types
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Moves
(The moves this Pokémon learns from levelling up)
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Charge
Lv. 1
Category: status
Power: —
Accuracy: —
Eerie Impulse
Lv. 1
Category: status
Power: —
Accuracy: 100
Magnetic Flux
Lv. 1
Category: status
Power: —
Accuracy: —
Tackle
Lv. 1
Category: physical
Power: 40
Accuracy: 100
Thunder Shock
Lv. 1
Category: special
Power: 40
Accuracy: 100
Spark
Lv. 9
Category: physical
Power: 65
Accuracy: 100
Rollout
Lv. 11
Category: physical
Power: 30
Accuracy: 90
Screech
Lv. 13
Category: status
Power: —
Accuracy: 85
Charge Beam
Lv. 16
Category: special
Power: 50
Accuracy: 90
Swift
Lv. 20
Category: special
Power: 60
Accuracy: —
Electro Ball
Lv. 22
Category: special
Power: —
Accuracy: 100
Self-Destruct
Lv. 26
Category: physical
Power: 200
Accuracy: 100
Light Screen
Lv. 29
Category: status
Power: —
Accuracy: —
Magnet Rise
Lv. 36
Category: status
Power: —
Accuracy: —
Discharge
Lv. 41
Category: special
Power: 80
Accuracy: 100
Explosion
Lv. 47
Category: physical
Power: 250
Accuracy: 100
Gyro Ball
Lv. 54
Category: physical
Power: —
Accuracy: 100
Mirror Coat
Lv. 58
Category: special
Power: —
Accuracy: 100